Modelled, Textured, Rigged and Animated within a day for the Global Game Jam 2018! My Jam team made a game about herding dinosaurs and I was responsible for character art and animation.
Created in ZBrush and Textured using Substance Share materials in Substance Painter over the course of 3 days, this model was retopologised to a poly-count at which it could be used in a real time engine - intended for a future game project in Unity.
Part of my honours year game project involved the design, modelling, rigging and animating of a bison creature, on which the player was able to ride to explore the environment.
The bison model also featured a baby variation, used and animated for an end of game cutscene.
A project undertaken as a way to improve modelling, texturing, rigging and animating skills, as well as as a test with with implementing animations into Unity.
Amos :: Character model
A commissioned character model, delivered as a turntable.