3D Art



Proficient in:

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Environmental Art

Screenshot from 'The Last Bison,' a solo game project, featuring a scene I designed and modelled all assets, lighting and layout for.

Screenshot from 'The Last Bison,' one of the opening scenes for the game.

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Images and video above from 'Sensorland,' a VR game for the HTC Vive in which I was responsible for texturing of assets in Substance Painter, as well as coding of game mechanics within Unity using C#.

A final version of the park scene for Playconomics 2, in which scene i was responsible for all assets except for the people models, and the spring horse model.

 

 

Character Art

 

Dino Model

 

Modelled, Textured, Rigged and Animated within a day for the Global Game Jam 2018! My Jam team made a game about herding dinosaurs and I was responsible for character art and animation.


Goblin Model

 

Created in ZBrush and Textured using Substance Share materials in Substance Painter over the course of 3 days, this model was retopologised to a poly-count at which it could be used in a real time engine - intended for a future game project in Unity.


Bison Model

 

Part of my honours year game project involved the design, modelling, rigging and animating of a bison creature, on which the player was able to ride to explore the environment.

The bison model also featured a baby variation, used and animated for an end of game cutscene.

 

Fox Model

 

A project undertaken as a way to improve modelling, texturing, rigging and animating skills, as well as as a test with with implementing animations into Unity.

 

Amos :: Character model

 

A commissioned character model, delivered as a turntable.